![]() ![]() It shuts down debate about regulation of any kind, leaving industry-friendly groups like the Entertainment Software Association (ESA) and Pan-European Game Information (PEGI) to pick up the slack. This is “misdirection,” he says, and gives the impression to gamers that they are at risk of losing their games. It’s never just been a binary choice between bans-“the nuclear option,” says David Zendle, a professor in computer science at the University of York-and letting the industry run wild. Despite finding a link between these systems and problem gambling, the government has left regulation up to the industry. Last week, after a 22-month consultation, the UK government decided that loot boxes will not be regulated under betting laws. ![]() For at least the past five years, driven by a mix of grassroots Reddit organizing and parental horror stories-“ my teen spent £6,000 on FIFA cards”-these randomized prize draws have attracted the world’s ire in several countries, they’re now illegal. Loot boxes-like Hot Coffee or Gamergate-don’t buck this trend. Whenever a term from the world of video games enters broader society, it’s a safe bet that it’s not for a good reason. ![]()
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